Bookshelf · Key Person of Influence
Key Person of Influence by Kevin Harrington and Daniel Priestley, framework 2 of 11
Big Game
The reason behind every pitch, built as a game worth playing over the next three years.
Kevin Harrington and Daniel Priestley's framework, from Key Person of Influence, pp. 42 to 128.
- It must be fun
Pick a game you will still want to play on the hard days.
- It must have rules
Set structures, time frames and out of bounds behaviour you can explain to others.
- There must be players
Attract top players whose strengths suit the game.
- There must be a prize
Name the reward, whether money, ownership or recognition, that excites the players.
- There must be a way to win
Set short term wins and an overall championship with a clear scoreboard.
- There must be a way to lose
Make losing possible and visible, so there is a point to rethink the strategy.
From chapter: 2. The Key Person of Influence Method, pp. 42–128
More from this book
All 11 frameworks-
Framework 3 · Sales and negotiation Foundations of a presentation pitch What a pitch must rest on before it is structured.
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Framework 4 · Sales and negotiation The presentation pitch structure A seven part order for a pitch that runs from a few minutes to a few hours.
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Framework 5 · Offers and pricing Planning the book How to plan a 30,000 to 50,000 word book so it is easy to write.
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Framework 6 · Offers and pricing Ten intangible qualities of a successful product Kevin Harrington's checklist of ten questions to ask before launching a product or service.
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Framework 7 · Offers and pricing Five starter partnership deals The deal types the authors recommend while building partnership skill.
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Framework 8 · Lead generation Meeting a potential partner Six habits for a first partnership meeting that leads to a lasting deal.