Play Nice by Jason Schreier, framework 11 of 15
Long-range planning
Process Blizzard expanded in 2013 to satisfy Activision.
Jason Schreier's framework, from Play Nice, pp. 110 to 199.
- Build a deck
Each team maps three to five years of content, features and monetisation.
- Own it in the game team
Planning moves from finance to the game teams.
- Frame it as an enabler
Hunt's framing was that planning should enable the team and never trap it.
From chapter: PART TWO: FALL, pp. 110–199
More from this book
All 15 frameworks-
Framework 12 · Sales and negotiation Overwatch rescue pitch How a cancelled Titan team turned its wreckage into Overwatch.
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Framework 13 · Offers and pricing Overwatch League franchise pricing Kotick's reasoning for pricing city teams at $20 million.
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Framework 14 · Content and packaging Franchise general manager structure Blizzard's 2020s reorganisation modelled on Call of Duty.
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Framework 15 · Life and thinking Blizzard's five new values The replacement for the eight values, announced after more than a year of employee work.
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Framework 1 · Sales and negotiation Management by chaos How the early team settled game design without managers or process.
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Framework 2 · Lead generation Donut theory Adham's whiteboard model for sizing a game's audience.