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Play Nice by Jason Schreier, framework 11 of 15

Long-range planning

Process Blizzard expanded in 2013 to satisfy Activision.

Jason Schreier's framework, from Play Nice, pp. 110 to 199.

  1. Build a deck

    Each team maps three to five years of content, features and monetisation.

  2. Own it in the game team

    Planning moves from finance to the game teams.

  3. Frame it as an enabler

    Hunt's framing was that planning should enable the team and never trap it.

From chapter: PART TWO: FALL, pp. 110–199

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