Play Nice by Jason Schreier, framework 2 of 15
Donut theory
Adham's whiteboard model for sizing a game's audience.
Jason Schreier's framework, from Play Nice, pp. 13 to 109.
- The hole
Hardcore gamers: a small group that wants depth and will evangelise the game.
- The ring
Midcore players who buy one or two games a year and make up the bulk of sales.
- The rule
Make games easy to learn yet difficult to master so both groups are served.
From chapter: PART ONE: RISE, pp. 13–109
More from this book
All 15 frameworks-
Framework 3 · Life and thinking Guided museum quest design How World of Warcraft improved on EverQuest's open ended structure.
-
Framework 4 · Hiring and teams Promote testers by test How Team 2 turned QA staff into artists.
-
Framework 5 · Hiring and teams Reboot decision The three options StarCraft's team weighed after its demo was derided as purple Warcraft.
-
Framework 6 · Lead generation Blizzard's eight core values The company's 2008 statement of what it stood for, carved into plaques around the orc statue.
-
Framework 7 · Personal brand StarCraft II thirds rule Design mantra adapted from Sid Meier for making a sequel to a game players call perfect.
-
Framework 8 · Hiring and teams Hearthstone prototype method How Team 5 turned a card game rebuild into something simpler and faster.