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Play Nice by Jason Schreier, framework 1 of 15

Management by chaos

How the early team settled game design without managers or process.

Jason Schreier's framework, from Play Nice, pp. 13 to 109.

  1. Call the room

    Adham pulls every artist and programmer into one room to solve a design problem.

  2. Debate to agreement

    Everyone says their piece and the group iterates until all agree, however long it takes.

  3. Let the persuader close

    Adham's calm, understated persuasion breaks deadlocks, earning him the Velvet Hammer nickname.

  4. Everyone plays it

    The whole company plays the build so they all understand how it works.

  5. Bring in outsiders

    When the team has played too much to stay objective, external playtesters are added.

From chapter: PART ONE: RISE, pp. 13–109

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