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Play Nice by Jason Schreier, framework 3 of 15

Guided museum quest design

How World of Warcraft improved on EverQuest's open ended structure.

Jason Schreier's framework, from Play Nice, pp. 13 to 109.

  1. Start in a beginner area

    Elwynn Forest or the Valley of Trials gives every player a clear opening.

  2. Mark the quest givers

    Characters with yellow exclamation points send players to collect pelts or clear a camp.

  3. Reward with levels

    A few quests grant a level, which unlocks more quests.

  4. Spiral out from quest nodes

    Players move from one quest hub to the next, so following the path is the most efficient route.

From chapter: PART ONE: RISE, pp. 13–109

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